Kingdom of Battleon in 2019

Artix Krieger | Thursday, January 3, 2019

"A Hero's Home is their Castle..."

This year, we will be building a much bigger world of Lore together in AdventureQuest 3D.

In our previous games, the Town of Battleon has been a small town near a cross roads. How about an upgrade?

Town of Battleon Concept Art

There are two notable things about our home town. First, Heroes seeking adventure, fame, and fortune are drawn to it... mostly because it is located smack dab in middle of our worlds most monster turbulent areas. Second, it is home to the Guardians... the sworn defenders of our world. The Guardian Tower has always been the central focal point of our town.

Llusion created concept drawings of our town as a Kingdom. A massive upgrade bringing stone roads, new shops, and even protective bridges leading outside of town.

Battleon Town Square

The town square is re-imagined around the travel crystal (we actually have a different one not pictured here for spoiler reasons). The town would be split into several sections allowing it to be more dense with activity... npcs walking the streeths, outside seating like in Lolosia, and easier to access shops. And a lot.. more shops.

2019 is going to be a very interesting year. Battleon is the central hub of a large number of new areas (and revamped existing areas) coming in AdventureQuest 3D. Along with this we are designing our world map and re-doing how familiar areas are connected.

Here is an earlier concept without the town walls... which is decidedly less kingdom-like. In posting these screen shots it may appear that we have everything completely figured out. But other than creating assets we have not laid any bricks yet so if you have great ideas for what you really want in town (you know, when you come home from your adventures), this is a great place to let us know.

We would LOVE to hear your thoughts & ideas on these things

  1. Should the Kingdom of Battleon to have have a Castle and King? (Separate from Guardian Tower)
  2. Should you be able to enter every building you can walk to?
  3. What shops are the MOST vital -- the ones that should be in town square (Bank, Forge, Petshop, etc?)

 

 

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