We have fixed audio issues, improved PvP mechanics, made overall combat improvements for a better gameplay experience, and more.
Version 1.84.0 Updates
Fixed item previews for randomized travel forms (i.e. The Glitch).
Improved targeting, especially in PvP.
Fixed several sound and music issues.
Current health now increases immediately when Max Health is increased.
NPCs no longer have Critical Hit rating in PvP maps.
Players no longer evade NPC spells in PvP maps.
Corrected PvP stats from when they were being tracked incorrectly
Combat improvements - read details below.
Combat Improvements
We're currently doing some passes to make combat feel better and more exciting. The following class changes are the first round; we intend to make more in the future. These are not strictly intended as buffs or nerfs, though we'll be keeping an eye on the changes. The main goal is to make the classes feel more powerful or satisfying. We're also targeting anything that has hidden or unclear power, and trying to make it more obvious.
Rogue
In general we want to add a bit more mobility and/or CC to a few melee classes, this is a first attempt to see how things look and feel.
Venom Dance
Now dashes to the target and briefly stuns them
Power 200 → 175
Guardian
Dragon's Breath should be much easier to hit targets with, and Guardian Summon should have a bigger impact when well-timed.
Dragon's Breath
Width 3.5 → 5
Guardian Summon
Now grants Protection instead of Armor
Ranger
We're making the move speed from Focus more noticeable, and moving some of the quiet damage from Ranger's Trap to Empowered Shot.
Focus
At 100 Focus, next Auto Attack grants 30% → 50% Move Speed
Empowered Shot
Power 110 → 160
Bloodthorn Trap
Removed Poison
Power 0 → 25
Dragonslayer
This should add some utility to Dragonslayer and make Shatterscale more useful to Empower.
Empowered Shatterscale
Now a guaranteed Critical Hit
Now applies Armor Break instead of ignoring defense
Pirate
We're attempting to reduce some of the randomness of Pirate while providing some strategic options. Since these changes should make it more consistent, we're leveling the damage out to compensate.
Fire Bullet
Your final bullet always refreshes Bullet Storm's cooldown
Bullet Storm
Your final bullet always triggers Flak Shot
Power 145 → 130
Flak Shot
Power 180 → 165
Feathered Doom
Snare is now applied immediately
Charge time 0.5 → 0.25s
Moglomancer
It was difficult to see the value of Moglin Reach and Zorbak's Bane, so we're changing them.
Moglin Reach → Moglin Zeal (Passive)
Now briefly increases Attack Speed after casting a Moglin spell