Things that are new go here!
[The servers will be offline from 4:00 PM EST to 5:00 PM EST for the update! Please make sure to install the update as soon as it becomes available.]
We are preparing for tomorrow's SPECIAL OPENING EVENT in the brand new Battleon Arena! The servers will be offline tomorrow (August 20) between 10:00 AM and 12:00 PM EST while we get everything set up. Make sure you set your SOUND slider up before you head to the Arena!
[The servers will be offline from 1:10 PM - 2:10 PM EST for the client update. This is a required update so please make sure to download and install as soon as it becomes available!]
[The servers will go offline at 12:00 PM EST for the update. We estimate the servers to be offline for about 1 hour. Please make sure to install the latest version of the game once it becomes available.]
Today's Patch features the first round of PvP Testing! Please note that this is just a rough test with much more to come! PvP Testing is currently limited to Guardians and is located inside the Guardian Tower. Head to the Combat Training area and Guardian players will find the entrance to the PvP Testing area there!
With this patch, some minor changes to the BASE GAME have been made to balance some of the Classes and Skills:
We have enabled special rules in the PvP Area for the first Testing Phase. These rules are listed below:
Today's update introduces the brand new Class Ranks system! Class Skills will now get boosted as you play, and players can now unlock a special "Cross Class Skill" that can be equipped while playing other Classes! Check out the Design Notes for more information!
With this new feature also comes a few UI changes; main hotbar quickslots are now unlocked as you level up. Swapping skills and items into your hotbar should now be a lot quicker and streamlined. Let us know what you guys think!
Known issues / upcoming fixes
The new Daily Login Rewards are LIVE! Check out the Design Notes here for all the details!
Happy Friday! Don't forget to check out the Design Notes for more details on what is in today's release!
03/06/2018: We are aware of the slowdown of combat that has appeared in this last patch. We are working on a fix for this ASAP! Please try clearing your cache to see if it alleviates the issue; otherwise thank you for your patience! Feel free to submit a bug with details about your device here: AQ3D Bug Tracker
Ashfall Part III is now live! Head over to the Dragon Camp to continue the storyline!
This release includes a ton of new features that we've been working on so please check it out!
Welcome to the new year everybody! We have a lot of new stuff coming this year so make sure you stay tuned! Today's patch includes an exciting feature: Guest Logins! Guest Logins will allow your friends / family and new players to jump into the game right away and start playing!
A Guest will be able to create a character as normal and start playing the game immediately; however they will not be able to use chat, nor will they be able to make any purchases (like Guardian or DC packages).
Guest Login information is stored locally on the device. If you change to a different device, then you won't be able to access the same Guest account. Guest accounts are able to convert to a normal account by using a link inside the game. Players will be able to convert to an AQ3D login or a Facebook login.
*Important Note* If you are using a Guest Login and you choose the "Reset Settings" option, it will delete your locally saved guest login information. You will not have access to your Guest account anymore once this happens.
Happy Monday! This patch addresses some of the concerns that players have had regarding aggro and loot rights. Rabblefroth has been working on tweaking the system to help alleviate some of the issues that many of you may have been having. Let us know what you think of the changes, and definitely let us know if you guys find any bugs or other derpy monster behaviour!
Darkovia has been discovered! Head over to the Design Notes to get all the details! You will be able to travel to Darkhurst via the Travel Menu, or by using the Travel Crystal in Battleon.
With the release of Darkovia Part I, the level cap has been raised to 18.
PEW PEW! Welcome everyone to Build 1.6.0 - the Classes and Combat Overhaul Patch! We have a lot of changes coming so read ahead for the Patch Notes!
In this update we wanted to make combat feel more fun and exciting. We also wanted to give each of the starter classes a distinctive play style which would prepare players for upcoming classes. These updates will also set the foundation for us to start creating new classes. Yay!!
GENERAL CLASS CHANGES
Please keep in mind that much of this is still a work in progress and will likely be tweaked and updated as we move forward!
Happy Friday the 13th everyone!
For this release we have introduced our first WAR feature! We wanted to have a fun event for you guys on this occasion so we worked to get a pretty fun system up for you all to try! This is still a very early feature and there are still many more things that we would like to add, so stay tuned for future War-type events!
Camp Gonnagetcha (you can get there from Battleon) features two warring Cabins; do tasks for the side you want to win!
Players are able to do tasks for either Cabin at any time, so choose wisely! Turn in quests to fill up the meter for your Cabin! Players will also be able to collect Craft Badges to create items in Camp Gonnagetcha. Make sure you pay attention because some items are only available when the War reaches certain milestones!
NEW SEASONAL TAGGING SYSTEM
We have added a new feature which will tag an item with the year it was obtained. This only applies to SEASONAL items, which are items that get scheduled to reappear throughout the year, or otherwise.
Players will be able to see the year that an item was obtained in the item description panel.
Please be aware that items are only tagged when it goes into your inventory. Items being crafted will only get tagged WHEN THEY GET CLAIMED TO YOUR INVENTORY, and not when you clicked "Craft Item".
Items acquired through "Collections", such as the Talk Like a Pirate Day 2017, and Mogloween 2017 Collections will have all their items automatically tagged with the year that the Collection first became available, regardless of when a player adds it to their inventory.
A brand new Random Adventure has been added to Battleon's Travel Crystal! Cysero also has some new items that can be crafted with Battle Gems!
Please update the game via Steam or the Play Store / iTunes if you do not receive the update automatically.
Welcome back to the Patch Notes everyone! Your friendly neighbourhood patch notes writer is now back after surviving the office-wide plague (for now).
We have some big changes that are coming with this update! Read on if you dare...
STATS UPDATE / OVERHAUL
Rabblefroth has been working diligently on updating and overhauling how stats work in the game. This reworking is the very first step that lays the foundation for the major combat updates, as well as classes updates that will be coming. It may feel rough, and it may not make sense until everything is in place; so please be patient and enjoy the ride! :)
The purpose of this overhaul is to remove some redundant stats as well as stats that may have felt too convoluted, complicated, or just not useful. Some changes will be fairly noticeable, while others may not seem too noticeable for now. I will try to shed as much light as I can on some of the changes that we've been making!
CHANGES TO STATS
The secondary stats (Armor, Haste, Crit, Evasion) now use a RATING system. As you increase your rating in each of these stats, they will become more effective (ie. more damage absorbed, higher chance of crits, etc.)
As a result of these changes, all existing items in the game will now have updated stats. We have made these changes to help simplify (for the player AND for us) how gear will be created going forward, and to help players know what to expect when it comes to gear.
Each slot will give certain varying degrees of these stats, with some stats being more heavily favoured than others. For example, a Weapon will always be more heavily weighted in Attack power vs. a Helm (even though they both can have Attack on them). Items will be able to have any combination of these stats available on them, but they may not have ALL the stats on them (ex. all Armors do not necessarily have to have Attack and Health and Armor and Crit and Evasion, but these are just the stats that are possible on that piece of equipment).
Generally, the items should feel as powerful as before; though we are still in the process of tweaking them! The rarity of the items will now affect the maximum stats available on an item.
*Since Armors are now a slot that is expecting stats, we have added a level-appropriate Basic Armor to everyone's character.
Note: as a side effect of this change, the previous items that were geared towards certain "builds" will no longer be available for now. The stats of these items will be close to identical; we are still discussing what will be done with these extraneous items. That is not to say that build-centric items are not possible, but they will most likely be reintroduced later.
Summary: these changes have made the player more powerful, and getting awesome gear will now make you even more powerful!
CHANGES TO EXISTING CLASS SKILLS
XP CURVE UPDATES AND CHANGES
Zhoom and I have also been working on updating the XP curve, to help with the leveling experience. Our goal is to make the leveling process much quicker and hopefully a lot easier! This is the first step of the game overhaul which will include updates to many of the overworld maps as well as dungeons!
A new floating names feature has been added! This will allow you to see the names, as well as reactions of NPCs and mobs at a glance. This option can be turned on or off in the Settings. *note: NPCs and mobs that were previously blue or green have had their colours switched.
Player names have retained their colours. Here is a reminder of what player colours mean:
Patch 1.4.0 is here! This update includes lots of new features so keep reading for all the details!
The long awaited Party System is now available! With this new feature, players will now be able to form a party with other players. There is a new player context menu which you can access by clicking on a player's nameplate once you have them targetted. To form a Party, click on a player and then click on their name and choose "Invite Party" from the player option menu.
With the new Party System in place, Dungeons will now have more options!
You will now be able to equip items as a Cosmetic or Costume item! When you select an item from your Inventory you will now have the option of equipping it normally (Equip) or equipping it as a Cosmetic item (Costume). There will be a new icon next to an item which is equipped as a Cosmetic item.
Items equipped as Cosmetic will not give any stats.
You may equip an item as Cosmetic without have any real item equipped in that slot (except for your weapon).
Items equipped in a slot will show up as they normally would if you do not have a Cosmetic item equipped in that slot.
Combat has received a few brand new tweaks! This is the first round of many fixes that we will be doing to make combat feel a lot better, and as a result these will mostly seem like visual updates (don't be fooled, both Korin and Rabblefroth have done a ton of work behind the scenes in order to make these updates!).
There are new AutoAttack animations as well as a new screen shake effect to make impacts feel more.... uh... impactful!
Player and monster health bars and mana bars will now animate when being depleted or replenished. Skill icons will now indicate whether or not you have enough mana to cast them (they will be tinted blue if you do not have the required mana).
You can also move around while doing skills and animations will no longer break!.... as much! Backpedaling should now also be faster than before!
As a result of these animation changes; you will notice some updates to many monsters... you will just have to find out for yourselves! :)
Quests will now be able to point you towards the correct NPC as well as towards your objective! Currently this feature is only available in Ashfall Pt.1.
You will see an indicator over an NPCs head as well as a zone marker if your objective is in a different map. The compass will also point you towards these waypoints! Shiny!
NEW UI UPDATES
Charfade has been working hard on making updates to the UI! Right now the changes mostly consist of new icons, but stay tuned!
The gates to the Underworld have been opened! Head to Battleon to find the Apostle who will send you to the dark depths.
Ashfall has been discovered! Travel to Ashfall by finding the path within the Bonecliffs (or use the convenient Travel menu option).
These new areas are for levels 14 and 15 and players will find all new monsters and crafting materials here. As a result of these new areas, the level cap has been raised to 16! Quest rewards in this region have also been adjusted as a result. Happy levelling!
Some new features which have been added along side Ashfall:
*Known issue on iOS: Previewing items may result in the game interface disappearing. Players will need to relaunch the game in order to keep playing- this issue seems to be happening in the main Dragonslayer Camp area.
Hotfix: fixed the issue with stackable items in the Bank and Inventory
*note* for those of you playing on iOS devices, your game may not be updated until Apple approves the new build.
Happy 2017 everyone! Here's to another year of awesomeness! This patch introduces something that many players have been waiting for: THE BANK! *cheers*
How it works: you store stuff in it. Win!
Other patch notes:
Frostval is here! It's a snow day for everyone in Battleon! Head over to Blizzy to see what's in store for you. There will be lots of new crafting recipes to complete and bosses to defeat!
Other Patch Notes:
**11/18/2016 update: For those players on Mac who were having issues loading in to Battleon (Map asset could not be loaded), we have fixed this error for you now! Please use the "Clear Cache" button at the login screen!
The Egg-le has landed! Today's update introduces a brand new map: Barrow Drop!
You can find this new area in the Barrow Point lobby area off of Greenguard.
Some notes on current issues:
Thank you all for submitting your bugs and reports! I just wanted to acknowledge that we do indeed see all of your reports and are actively working on fixing them. We know that a lot of people are having issues with dungeons- falling through the floor and portals is a big one. If your issue happens while falling after entering a portal, please try walking through portals without jumping or moving sideways / strafing and see if it happens less often.
If you are going to submit a bug about this issue, please include exactly WHEN it happens (walking around normally, going through a portal, etc.) and as much information about WHERE it happened as well.
*note, DragonSlayer class is not being released in this patch.
*please close and restart your game to see these changes!
Mogloween is almost gone! While morning has already come in Battleon, you can still access the Haunted Manor and Spooky Battleon by clicking on the Event Crystal inside town!
On to the Patch Notes!
Hope everyone has been having fun with the Mogloween release! Here are some brief notes on some changes and fixes that we've made since Open Beta and Mogloween has launched:
We know that many players have been experiencing some difficulties in the new Haunted Manor dungeons (and dungeons in general); some of these issues will take a bit more work to fix, but in the meantime we have been looking in to the problem of players falling out of the map. Yergen has tried his best to fix what he thinks may be the problem, so we are hoping that all the holes in the floors are patched up now! Please let us know if the issue keeps happening!
On a related note, because of these issues we will be giving everyone an additional 100 FREE DUNGEON KEYS!* Happy dungeoneering!
Zhoom is also busy trying to work out connection issues that players have been having; to this effect, some more status messages have been added to the game to help players track down exactly what error they are getting. Please include these in your reports if you are having connection issues!
Now for the Patch Notes:
*only characters that were playing / created before this patch (October 28th, 2016) will receive the keys.
Welcome everyone to OPEN BETA! *cheers* *screams* *crying in the background*
We are excited to introduce some new features to the game for the opening of this phase.
You now have the ability to add other players as friends! The Friends List will be accessible through the Main Menu in the "Friends" option.
To add a Friend, you will need to select the player you wish to add and then click on their nameplate. This will bring up the option to "Invite Friend". Once you have sent your friend request, the other player will receive a notification that you wish to be Friends. Notifications for friend requests will appear as a small icon next to the chat window.
Once you have added a Friend to your Friends List, you will be able to see if they are online and which server they are currently on. You will also be able to Invite them to travel to you, and also have the option to travel to them! This feature will even work if you are on different servers! If you have invited a Friend or they have invited you, a notification will appear next to the chat window. Clicking the notification will bring up a confirmation window.
You will also be able to Remove a Friend from the Friend List.
If your Friend deletes their character, you will need to add them again.
You may add up to 30 players to your Friends List.
With the addition of the Friends List, you now have the ability to send a /tell or /whisper to another player. Simply use /tell PlayerName to send a message (/t, /whisper, /w also work). You can reply to the last message you got by using /reply or /r
You may also use PlayerName > to send a message. If a player has a space in their name, then you will have to use this method: Player Name > to send your message.
There is also a new option in the Settings to allow or block ALL whispers.
The Guardian Tower is now available for those players who have upgraded to Guardian! The Tower is located in Battleon. Inside you will find new quests and gear for your newly Sworn Guardian!
OVERHAUL OF INTRODUCTORY AREA
A brand new quest line has been written for the Introductory area! Included are additional quests, a certain ebil individual, and new gear to help a new player get started on their journey. *MWEHEH*
You will notice that cutscenes have a totally new look and feel to them!
The Barber Shop inside Battleon is finally open! Head over to the shop for a shave and a cut for a mere 500 gold *snip snip*
The menacing tower looming over Shadowskull Bridge has finally been breached! Head inside to find Artix and discover what dark power is contained within. Bring your strongest gear and some friends and fight your way to the top!
There have also been a few changes made that affect other areas of the game. The process of crafting items should now feel more streamlined. This will affect crafting in both outside maps and dungeons.
Dungeons have also been tweaked to feel a bit more fluid and more rewarding.
And now on to the super vague, inaccurate, boring, non-informative Patch Notes (you can stop reading here):
Welcome to patch 0.0.80! We are now officially in Closed Beta! (once the servers are back up!) *cheers*
There are tons of new changes and updates that we are super excited for you all to try. Here's a brief overview of the things that we have been working on:
Dungeons everywhere!! For those players who love dungeon crawling, we have added many more dungeons spread all over the existing overworld maps. Make sure you explore and find them all! They may or may not prove quite a challenge! We will continue to update and tweak these zones as Closed Beta progresses; we're looking forward to your feedback! *Please note, we are still in the process of re-itemizing the Treasure Chests which appear in the dungeons, so stay tuned for some new goodies that may be appearing (or reappearing!) in those.
Items and loot!.. and things! As you explore and begin your questing adventure; you may notice that there is something different about how you acquire items now. We've been working on a system which will allow players to make their own items using materials that they find while questing and killing monsters. (If you've been playing in Umbral Caves then you will be familiar with this system!) We've also given players some choices as to what type of items they would like to create; allowing you to tailor your stats to the play style of your choosing!
As a result of this new system; many items which were previously in the game are currently not available (until I can revisit them). Some shops will be empty for the time being while we add and re-add items that will be updated. Also, players may find that the versions of the items they had have now been replaced with updated versions that must be re-acquired.
We hope you'll have fun working together to find all the things you'll need to craft; as well as look forward to any feedback you have about the system! As a side note, Guardian and Kickstarter players will have no problems collecting all the things needed for crafting thanks to the expanded inventory size granted by those upgrades!
Experience / Gold / Stats changes! The level cap has now officially been raised to 15! Ding! With the raising of the level cap, we have also adjusted the amount of experience needed for leveling. Make sure you take advantage of the new dungeons to help you along in your journey!
Along with the experience changes; gold acquisition has been adjusted as well. You will find less gold out in the world now, and most of the gold and drops you find will be used for making items.
Stats in general have been streamlined a bit more - one major change is that monsters will now be closer in strength to the player when at the same level. As always, we will continue to tweak things (everything!) as we move closer to Open Beta.
And now back to your regularly scheduled Patch Notes! -oishii
AQ3D is released on Steam! Make sure to request your Steam key on the account management page <http://account.aq3d.com>. You can then redeem your key on Steam by going to Games (at the top of the window) -> Activate a Product on Steam and following the prompts there.
Current Known Issues regarding the Steam client:
Players have reported issues logging in to their accounts via the Facebook Log in feature; we are working on a fix for this.
Some players may also experience crashes when trying to play the game on Steam. If you have this issue, please first look for the "crash log" which will help us identify why your game may have crashed. You can find this file by going to the folder where Steam is installed and navigating to Steam\steamapps\common\AdventureQuest3D\AQ3D_Data and finding the file called "output_log.txt".
Please attach this file to an email with the subject "Steam Crash Log" and send it to firstname.lastname@example.org.
*Please make sure to include information as such:
Current Known Issues:
Known Issues and Bugs affecting the server:
/adminyell Happy Friday! We are preparing to take the servers down at 11:45 AM EST for today's patch. This patch will update the game to version 1.10; please make sure to get this update once it's available. Down time is estimated to be about one hour. Thanks for your patience!