We have fixed audio issues, improved PvP mechanics, made overall combat improvements for a better gameplay experience, and more.
We're currently doing some passes to make combat feel better and more exciting. The following class changes are the first round; we intend to make more in the future. These are not strictly intended as buffs or nerfs, though we'll be keeping an eye on the changes. The main goal is to make the classes feel more powerful or satisfying. We're also targeting anything that has hidden or unclear power, and trying to make it more obvious.
In general we want to add a bit more mobility and/or CC to a few melee classes, this is a first attempt to see how things look and feel.
Dragon's Breath should be much easier to hit targets with, and Guardian Summon should have a bigger impact when well-timed.
We're making the move speed from Focus more noticeable, and moving some of the quiet damage from Ranger's Trap to Empowered Shot.
This should add some utility to Dragonslayer and make Shatterscale more useful to Empower.
We're attempting to reduce some of the randomness of Pirate while providing some strategic options. Since these changes should make it more consistent, we're leveling the damage out to compensate.
It was difficult to see the value of Moglin Reach and Zorbak's Bane, so we're changing them.
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Pun-slinging Paladin
Undead Legion Ruler
Scribble Scribe
Dawnforger