Why is combat so slow!? It is a bug :-( But we are fixing it! :-) Right now. We are submitting an emergency patch today ASAP.
Yesterday's game update brought the overwhelmingly beloved Titles feature to the game. Players can now customize their characters and show off their achievements, loyalty, and of course their favorite "funny/weird/strange" title. Cannot wait to add more! But first.... we are solving these issues that resulted in the release.
Coordinating the simultaneous release of a new game version and new server across PC, Mac, Android phones and tablets, and Apple phones and tablets has been something we have gotten pretty good at. Any developer that has intimate knowledge of what it actually takes to do that would tell you what you already know-- it is freaking hard we are crazy. :D Yesterday, we hit a snag where there was a huge lag before the new game version appeared across on the Apple App store. What happened? Best answer: It was one of those weird, bad timing, random anomalies. Everything was pre-approved and done correctly on both sides. It just took extra long to propagate across the app store. That is it. I know, this is really anti-climatic. It sure did not feel that way yesterday.... we were staring at our screens pulling out hair out, taking every action you can think of to figure out why it was not live. Then at 11:30pm (I was still at the lab) "poof!" It magically appeared.
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Pun-slinging Paladin
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Dawnforger