Extreme interactive storytelling requires characters with depth, a dynamic world, and stunning fixed moments in time. How the heck are we going to do this O_O. Perhaps you should click though and read this one. (Painting by Dage)
Hi there everyone! Llussion here writing his first post on AQ3D and I'm very excited about it, because now I can show sneak peeks of new things coming. I'm going to start off today with concept art for two more areas to Greenguard.
I have big plans for Yulgar's Inn. When I played pen & pencil D&D, Inns and Taverns were an amazing experience... you talked to interesting characters, fights broke out, strange things happened, and your most incredible adventures began. Cl…
New logo! Same great taste. Yergen and Dage combined powers to conjure this splattery dragony-goodness filled AdventureQuest 3D logo. Doth thou like as much as we do?
SWISH! POP! STICK! COMBO! We are taking combat animations to a whole new level! Talking about levels, Greenguard Forest just got a redesign and should be ready for you to play next week.
Three new video games launching this year...AdventureQuest 3D, BioBeasts, and Undead Assault! See them all and watch "The Farce Awakens" teaser trailer.
In an Alpha Test we battle just as many bugs as monsters! Zhoom coded some simple AI into monsters to prevent... giant evil undead skeletal bosses from being lured into tree branches by clever, clever players. It is in testing now and shoul…
Dage & Thyton have been painting a storm of new armors and items. Meanwhile the team has been toying around with the Oculus Rift. Click the link title for my hyper rant of all the things going on this week in AQ3D!